Other

PDA MOD for Workers/MultiFruit (v0.94 beta)

PDA MOD for Workers/MultiFruit (v0.94 beta)

Description:
Changelogv0.94
Fix for DLC2 BGA sell-point not showing in ‘Prices’ (thank you SoDakborn.)
Minor fix to use appendedFunction() later, for CoursePlay v2.4 and v3.0.
v0.93 Private edit, added “worker-icons” for CoursePlay v2.4 controlled vehicles.
v0.92 Private edit, using Utils.appendedFunction().
v0.91 Private edit, minor attempt at optimizing “worker-icons” update-frequency.
v0.9 Public release at LS-UK.

Contains two features:
Hired AI-workers are indicated with yellow icons on the PDA map. When using ‘courseplay’ or ‘autopilot’, you can see where they are driving (when in range).

For the screens ‘Prices’ and ‘Statistics 1′, there is added sub-pages to support “multi fruits” for grain unloading stations and farm silos/storages. Flip through these pages using the PDA map-zoom key (default ’9′).

Warning: These features have only been tested in singleplayer! I do not know if/how they will work/perform in multiplayer.

Credits
Scripts: Decker
With inspiration from “newpda” by apuehri/WeeRuz

Download: PDA MOD for Workers/MultiFruit (v0.94 beta) [Depositfiles.com]

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PDA MOD for Workers/MultiFruit (v0.94 beta)

PDA MOD for Workers/MultiFruit (v0.94 beta)

Description:
Changelogv0.94
Fix for DLC2 BGA sell-point not showing in ‘Prices’ (thank you SoDakborn.)
Minor fix to use appendedFunction() later, for CoursePlay v2.4 and v3.0.
v0.93 Private edit, added “worker-icons” for CoursePlay v2.4 controlled vehicles.
v0.92 Private edit, using Utils.appendedFunction().
v0.91 Private edit, minor attempt at optimizing “worker-icons” update-frequency.
v0.9 Public release at LS-UK.

Contains two features:
Hired AI-workers are indicated with yellow icons on the PDA map. When using ‘courseplay’ or ‘autopilot’, you can see where they are driving (when in range).

For the screens ‘Prices’ and ‘Statistics 1′, there is added sub-pages to support “multi fruits” for grain unloading stations and farm silos/storages. Flip through these pages using the PDA map-zoom key (default ’9′).

Warning: These features have only been tested in singleplayer! I do not know if/how they will work/perform in multiplayer.

Credits
Scripts: Decker
With inspiration from “newpda” by apuehri/WeeRuz

Download: PDA MOD for Workers/MultiFruit (v0.94 beta) [Depositfiles.com]

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Transall V2 (airplane)

Transall V2 (airplane)

Description:
Hi, this is the V2 of the Transall, now with new gear and propellers animirten …
(Yes, you can fly it)!
(now with speed information)!

control:
Key 8: propeller turn on / off
Numpad 8: Gass give
Numpad 6: steer right
Numpad 4: rotate left
Numpad 5: reverse
W key: down
Key S: High
D key: Turn to the right
A button: rotate left

they can be transported by any vehicle, truck or dolly, simply attach the front.
(a dolly is included)
(must be unzipped)

Credits
Urmodder Piper: Sven77b
Urmodder Transall: namreh78

Download: Transall V2 (airplane) [Depositfiles.com]
Download: Transall V2 (airplane) [Rapidgator.net]

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Transall V2 (airplane)

Transall V2 (airplane)

Description:
Hi, this is the V2 of the Transall, now with new gear and propellers animirten …
(Yes, you can fly it)!
(now with speed information)!

control:
Key 8: propeller turn on / off
Numpad 8: Gass give
Numpad 6: steer right
Numpad 4: rotate left
Numpad 5: reverse
W key: down
Key S: High
D key: Turn to the right
A button: rotate left

they can be transported by any vehicle, truck or dolly, simply attach the front.
(a dolly is included)
(must be unzipped)

Credits
Urmodder Piper: Sven77b
Urmodder Transall: namreh78

Download: Transall V2 (airplane) [Depositfiles.com]
Download: Transall V2 (airplane) [Rapidgator.net]

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Ropa Euro Maus 3 v1

Ropa Euro Maus 3 v1

Description:
Mod works with most scripts including:
- Alternative Tipping
- Alternative Tipping (J & B modding Edit)
- TipAnywhere
- HeapTipTrigger

In the folder “trigger scripts” contains modified scripts, so Ropa € mouse fills up more slowly than the standard bucket.
Select Use the dias where the script and paste it into the mods folder, replacing the previous version.

We wish you a beautiful game
maciusboss1 & Burner

Credits
Model: Maciusboss1
Wheels: Marcin (marjas31)
Ingame: Burner
Script: Burner, sven18koehler, Sven777b, SFM-Modding

Download: Ropa Euro Maus 3 v1 [Depositfiles.com]
Download: Ropa Euro Maus 3 v1 [Rapidgator.net]

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Ropa Euro Maus 3 v1

Ropa Euro Maus 3 v1

Description:
Mod works with most scripts including:
- Alternative Tipping
- Alternative Tipping (J & B modding Edit)
- TipAnywhere
- HeapTipTrigger

In the folder “trigger scripts” contains modified scripts, so Ropa € mouse fills up more slowly than the standard bucket.
Select Use the dias where the script and paste it into the mods folder, replacing the previous version.

We wish you a beautiful game
maciusboss1 & Burner

Credits
Model: Maciusboss1
Wheels: Marcin (marjas31)
Ingame: Burner
Script: Burner, sven18koehler, Sven777b, SFM-Modding

Download: Ropa Euro Maus 3 v1 [Depositfiles.com]
Download: Ropa Euro Maus 3 v1 [Rapidgator.net]

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Fuel Adjust v1.0

Fuel Adjust v1.0

Description:
This mod gives users the ability to adjust Fuel Prices and Idle Fuel Consumption.

Default Fuel Price: $4.25
Default Idle Consumption: 25%

A big thanks goes out to looseterror for dealing with my random babbling and for showing tons of support I’d also like to thank all of the testers of AEM for making sure things work as intended! Hope you enjoy!

Credits
TwistedGA

Download: Fuel Adjust v1.0 [Depositfiles.com]
Download: Fuel Adjust v1.0 [Uploaded.to]

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Tuesday, March 20th, 2012 Farming Simulator 2011 ls mods, Other 1 Comment

Unit Switcher (v2.2)

Unit Switcher (v2.2)

Description:
v2.2
Added “PDA-map size” switcher, for use with smaller or larger maps. – Credits to DrUptown (FMC) for asking the question on GDN, and to Stefan Geiger (GIANTS) for answering.

v2.11
Fixed path for “emptyGui.XML” (thank you Camelot.)

v2.1
Fixed modDesc.XML ‘utf8′ to ‘utf-8′ (thank you jk1173.)
Re-coded to have custom modified speed/fuel/currency settings read from the UnitSwitcher.XML file.
Moved the UnitSwitcher.XML away from savegame folders, and put it in the parent-folder instead, so settings are now “global”, instead of “savegame”-specific.
Added “Hide HUD” and “Hide HUD even more!” functionality.
Removed the hardcoded ALT-key, as Knuuud showed me that it was actually possible to combine a modifier-key with a normal-key in the Options->Controls. (Press SHIFT/CTRL/ALT first, then the normal-key [A-Z,0-9].)

Download: Unit Switcher (v2.2) [Depositfiles.com]
Download: Unit Switcher (v2.2) [Uploaded.to]

What can this mod be used for?
Have the icons on PDA-map be at proper positions for x-small, small, normal, large or x-large maps. Now the icons in the PDA-map can be correctly placed for non-standard terrain-sizes, like x4 or x16 maps.

Also to switch between;
km/h and mph (with proper conversion to mph)
litre, gallon and gallon(us) (with proper conversion to gallons)
$, €, GBP and more (no conversion, as exchange-rates are not known ;-)
… or other speed/fuel/currencies of your own choice.

How to use it?
Place the a0_Units.zip file in your mods-folder.

Once Farming Simulator 2011 is started, go into Options->Controls, and verify if you want to change the keyboard-bindings from the default;- Change PDA-map size: LEFT ALT V
- Change speed-unit: LEFT ALT B
- Change currency-unit: LEFT ALT N
- Change fuel-unit: LEFT ALT M
- Hide HUD: LEFT ALT H

Do please note that, once in the game the helpbox will first display the keys when the modifier-key is actually pressed, so you do not end up with a huge helpbox. A modifier-key is; LEFT SHIFT, RIGHT SHIFT, LEFT CTRL, RIGHT CTRL, LEFT ALT or RIGHT ALT.

A text will appear for a few seconds at the bottom of the screen, telling which unit that have been changed to.

You need to save your game-session, for the chosen units to be remembered.

Hiding the HUD has four stages, that it loops through:
1) Show HUD as normal
2) Hide the lower right speed/fuel-panel
3) Warning text about the next stage!
4) Hiding every HUD, and unfortunatly makes it unable to rotate/zoom the camera, and also ignores certain keys.

How to add your own speed/fuel/currency unit

First you need to have been in-game and saved a game-session, to produce the settings-file, which then can be found in the folder;
– Windows XP: %USERPROFILE%My DocumentsMy GamesFarmingSimulator2011
– Windows 7: %USERPROFILE%DocumentsMy GamesFarmingSimulator2011

Use a text-editor like Notepad++ and open up the file; UnitSwitcher.XML

Hopefully by looking at the file contents, you should be able to figure out how to add your own speed/fuel/currency units.

Please note that the base for multiplying-factor is;
– for speed; KM/H
– for fuel; LITER

Example. Say you want to add a new speed-unit; “knots per hour”. First you need to find out how many “knots/h” correspond to “1 km/h”. I entered “kilometer to knots” in Google, and got “1 kilometer = 0.539956803 knots”

Now add a new line in the … block;
….

You must quit and restart FarmingSimulator2011, to be able to reload changes that have been made to the UnitSwitcher.XML file.

Credits:
Original UnitSwitcher by Knuuud & Daveaich of FMC
Script v2.x: Decker

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Traffic Packs – RandomPack_02 – SndGrdn

Traffic Packs - RandomPack_02 - SndGrdn

Description:
BY: ?

Download: Traffic Packs – RandomPack_02 – SndGrdn [Depositfiles.com]
Download: Traffic Packs – RandomPack_02 – SndGrdn [Uploaded.to]

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Wednesday, March 14th, 2012 Farming Simulator 2011 ls mods, Other, Packs No Comments

Ford Tractor Dealership

Ford Tractor Dealership

Description:
This dealership is complete with all shop triggers. you also have a 2 bay services area. there is also a fenced in parking lot. we also have 2 front lights, 1 light over the shop trigger and 2 lights for the services area. who wants to work in the dark right? we also have the ford tractor dealer sign out front also.

Credits
Made By: Troll711
Ford – Used There Logo

Download: Ford Tractor Dealership [Depositfiles.com]
Download: Ford Tractor Dealership [Uploaded.to]

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Wednesday, March 14th, 2012 Farming Simulator 2011 ls mods, Other No Comments

Traffic Packs – TractorPack_01 – SndGrdn

Traffic Packs - TractorPack_01 - SndGrdn

Description:
This is a pack of tractors (by many request) and Yes I did listen…As much as it pains me, there are no John Deere’s in this pack…

I’ve converted them to trafficVehicles. All credit goes to original modelers!

These tractors follow the same traffic rules as the default vehicles, they yield right-of-way, stop at intersections…

Just put this mod in your mods folder and if you have traffic turned on the game will load these tractors as traffic.

You can not buy this mod.
You can not drive these trucks.
This mod will not show up in the store.

All specializations/scripts have been removed.

No need to unpack…Just put downloaded .zip file into your mods folder. == DO NOT RENAME ZIP FILE == loading script will not work
if you do.

All models have been G.E. 4.1.9 optimized and textures scaled down where possible.

Credits
BY: ??

Download: Traffic Packs – TractorPack_01 – SndGrdn [Depositfiles.com]
Download: Traffic Packs – TractorPack_01 – SndGrdn [Uploaded.to]

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Saturday, March 10th, 2012 Farming Simulator 2011 ls mods, Other, Packs No Comments

Traffic Trucks – Pack_01 – SndGrdn

Traffic Trucks - Pack_01 - SndGrdn

Description:
This is a pack of Pickup Trucks that I’ve converted to trafficVehicles. All credit goes to original modelers!
These trucks follow the same traffic rules as the default vehicles, they yield right-of-way, stop at intersections…took me a while to figure this one out…….
Just put this mod in your mods folder and if you have traffic turned on the game will load these trucks as traffic.

You can not buy this mod.
You can not drive these trucks.
This mod will not show up in the store.

All specializations/scripts have been removed.
No need to unpack…Just put downloaded .zip file into your mods folder. == DO NOT RENAME ZIP FILE == loading script will not work if you do.
All models have been G.E. 4.1.9 optimized and textures scaled down where possible.
Thank you goes out to “hellhawk005″ for the suggestion to put these truck into a pack.
Note: Dodge pickup takes a few seconds to load…does not seems to cause lag once loaded.

Credits:
Ford F350 Model: coolbeans
Chevy Avalanche Model: Sergey54Rus
Dodge RAM 1500 Model: Kamis,Jurik
traffcVehicle conversions: SndGrdn

Download: Traffic Trucks – Pack_01 – SndGrdn [Depositfiles.com]
Download: Traffic Trucks – Pack_01 – SndGrdn [Uploaded.to]

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