Modded Courseplay

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3 downloads
June 15, 2026
Modded Courseplay

Description

Unofficial Courseplay FS25 Custom Build Changelog

Original base: Courseplay 8.1.0.3 / 8.1.x series - All credits go to Courseplay devs

Current custom build: 8.3.0.1

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VERSION / CORE CLEANUP

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- Fixed a fieldwork turn-state logic issue that could affect turn handling.

- Bumped custom version through the project, ending at 8.3.0.1.

- Cleaned up older/incorrect references from the base mod.

- Removed/avoided duplicate Lua registration issues.

- Fixed vehicle configuration XML issues, including bad offset naming and duplicate entries.

- Updated visible FS22-style text/references where they were showing incorrectly in the FS25 build.

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MAJOR HUD OVERHAUL

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- Reworked the Courseplay mini HUD into a cleaner style layout.

- Kept the Courseplay green/black color theme.

- Added a cleaner title bar:

  - Courseplay - Fieldwork

  - Courseplay - Unload Combine

  - Courseplay - Silo Work

- Moved version number to the top-right of the HUD.

- Removed visible CP: prefixes from HUD text where possible.

- Enlarged and cleaned the vehicle name row.

- Added/realigned the eye/course visibility icon.

- Cleaned divider lines and spacing.

- Improved font sizes and alignment.

- Fixed long vehicle names so they trim cleaner instead of overflowing.

- Rebuilt the bottom action row so buttons stay in a consistent order:

  1. Courseplay/settings, Field target / crosshair

  2. Play, Record or next/unload-now, Pause / reverse / recycle, Clear

  3. Clear copied course cache, Copy generated course

- Made buttons larger and easier to click.

- Fixed overlapping/non-clickable button issues.

- Moved all main action buttons to the bottom.

- Kept copy-generated-course button available.

- Added/cleaned the copied-course cache clear button.

- Changed the unload-combine “next” icon scaled/positioned cleaner.

- Prevented hidden buttons from remaining clickable underneath visible buttons.

- Fixed HUD movement so it cannot be dragged while locked.

- Fixed a bug where dragging the HUD moved the background but left buttons/text behind horizontally.

- HUD position now moves as one unit.

- HUD position/state is saved better.

- Added HUD open/closed persistence.

- If the HUD was open when saving, it should reopen after loading.

- If it was closed when saving, it should stay closed.

- Saved HUD position is retained.

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FIELDWORK HUD TEXT CLEANUP

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- Cleaned fieldwork HUD labels and values:

  - Waypoint: 1530/3050

  - Start at: last waypoint

  - Start at: nearest waypoint

  - Start at: first waypoint

  - Work width

  - Tool offset horizontal

- Added the missing space after Waypoint:.

- Fixed course display states:

  - Course: temporary

  - Course: (none)

  - Course: Field 8 - Spreader

Current intended behavior:

- If a course has a field, show:

  - Course: Field 8 - Spreader

- If multiple fields are detected, show:

  - Course: Fields 8, 9 - Spreader

- If no field is detected, fall back to the course/tool name:

  - Course: Spreader

- If no course is loaded:

  - Course: (none)

- If a temporary/generated course exists but is not saved:

  - Course: temporary

- Added redundancy protection so it should not show:

  - Course: Field 8 - Field 8 - Spreader

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SAVED-COURSE FOLDER / PATH DISPLAY

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- Added folder/path-aware course display.

- Tried mapping folders like:

  - combine/field 8

  - sprayer/field 8

  - planter/field 8

- Later changed the preferred display to field-first format:

  - Course: Field 8 - Spreader

instead of:

  - Course: Spread - Spreader

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AUTO-GENERATED COURSE NAMES

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- Added generated-course auto-name logic and bumped to 8.2.1.0 for that feature.

New auto-name style examples:

- Field 8 - Spreader

- Field 8 - Harvester

- Fields 8, 9 - Mower

Design choices:

- No crop name included.

- No fill type included.

- Keeps the course reusable across crops/products.

- Uses field number first.

- Uses implement/tool type second.

- Falls back to generic course/tool name if no field is detected.

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COURSE GENERATOR / JOB MENU CHANGES

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- Made Create Job bottom actions visible immediately on the map page.

- Start Job / Generate Course should appear without needing to switch tabs first.

- Cleaned labels in the job menu.

- Removed visible CP: prefixes from some action text.

- Improved bottom-action syncing across pages.

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ACTIVE WORKERS MENU INSIDE COURSEPLAY

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- Fixed selected worker index mismatch.

- Fixed vehicle name mismatch.

- Added better active worker descriptions.

- Improved selected-row behavior.

- Long worker names/descriptions trim cleaner.

- Added detailed worker task text such as:

  - Planting

  - Seeding

  - Spraying

  - Spreading

  - Harvesting

  - Mowing

  - Baling

  - Unloading Combine

  - Bunker Silo Work

  - Loading Silo

  - Collecting Bales

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BASE GAME ACTIVE WORKERS MENU INJECTION

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- Added shared worker detail text so the base game Active Workers list can show clearer CP job descriptions instead of generic text like:

  - FIELD WORK - WORKING THE...

Expected examples:

- Spreading Lime

- Spraying Herbicide

- Planting

- Seeding

- Harvesting

- Unloading Combine

- Collecting Bales

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WARNING TEXT CHANGES

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Changed the center-screen unloader warning.

Old style:

  - CP: Unloader too far away from the field.

New style:

  - Unloader too far away! Move closer to target field or set a new target!

Also:

- Removed the CP: prefix from the center warning.

- Left this warning as a center-screen warning, not a persistent top-right game info message.

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INFO TEXT / NOTIFICATION SETTINGS

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Added and refined an info-text display setting.

Current choices:

- Deactivated

- Courseplay HUD box (constant)

- Warning popups only

- Game info area (persistent)

Meaning:

- Deactivated: no extra CP info box.

- Courseplay HUD box (constant): CP info box stays visible.

- Warning popups only: CP info box only appears temporarily for warnings.

- Game info area (persistent): uses the game’s notification/info area.

- Prevented duplicate stacked copies of the same message.

- Keeps one active message alive while the problem still exists.

- Clears it when the problem is fixed.

- Rate-limited repeated updates.

- Added context where possible:

  - 9RX 770 needs to be refilled with seed

  - 4940 Self-Propelled Sprayer needs to be refilled

  - 9RX 830 needs to be refueled

- Limited persistent messages to actual stoppage/problem states.

- Did not make normal status messages persistent.

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NOTIFICATION SOUND SETTING

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Added setting:

- Game info notification sound

Purpose:

- Plays a sound once when a new warning starts.

- Does not spam repeatedly while the same issue remains active.

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AUTODRIVE REFILL / MODE FIXES

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Fixed the issue where AutoDrive refill/reload caused the Courseplay HUD to get stuck in the wrong mode.

Specifically:

- Fieldwork jobs should stay on the Fieldwork HUD.

- Sprayers/spreaders/planters should not remain in Silo Work after emptied/refill.

- HUD now prefers the actual running CP job instead of a stale selected HUD mode.

- After AutoDrive refill, restart should resume fieldwork instead of forcing the wrong page.

- Restart after refill was adjusted toward last waypoint behavior instead of restarting from the beginning.

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SILO WORK SEPARATION

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- Kept actual Silo Work for bunker/silo jobs.

- Fieldwork refill/reload should no longer be treated as Silo Work.

- Lime spreading, spraying, planting, etc. should remain Fieldwork.

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DEFAULT SPEED CHANGES

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Changed default speeds:

- Turn speed default: 10 km/h

- Reverse speed default: 10 km/h

- That is about: 6.2 mph

- Existing vehicles may keep saved values, but new/default settings use the new value.

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TEXT / CAPITALIZATION POLISH

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- Waypoint: kept uppercase.

- Added spacing after Waypoint:.

- Start at: kept uppercase.

- Start values kept lowercase:

  - last waypoint

  - nearest waypoint

  - first waypoint

- Course state labels cleaned.

- HUD and menu text made more consistent overall.

I want to thank the Courseplay dev team for a wonderful mod! Please donate to them!

Credits

jb2zero0six5

Files

3.8 MB

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3 Downloads

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Version:8.3.0.1
File size:3.8 MB
Downloads:3

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