AutoDrive V 2.0.0.9

AutoDrive V2.0.0.9

This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.

For help & support, feel free to join us on Discord: https://discord.gg/9D4B5hX

For a little thank you

If you like our work, feel free to buy us a coffee (of which we drink quite a lot 😀 )
For now, there is no general link for the team, so each contributer can post his/her preferred donation link here 🙂
But remember, this is absolutely not required. We value any issues and feature requests the same!
And to all who do donate: Thank you very much 🙂
Stephan (Founder & Modder):

https://www.paypal.me/StephanSchlosser
Axel (Co-Modder)
Iwan1803 (Community Manager, Supporter & Tester):

https://www.tipeeestream.com/iwan1803/tip

Changelog:

Version 2.0.0.9
Bug fixes and improvements:
Fixed various issues with the PnH DLC
Fixed distributed load counter (counts down after each load) #532
Delete the last waypoint of a leg if it is a dead end
when an AD driver refuels or repairs, other AD drivers are immediately assigned to the harvester
Problems AD downhill in connection CP-ÃœLW fixed
various problems with ÃœLW fixed #575 #654 #686
In multiplayer, the vehicle affiliation plays a role in the sale of goods #39
Krone GX520 does not close flap #561
empty fruit selection in bale collectors leads to errors (selection of bales not necessary) #596
Vehicle settings (e.g. pick up & drop off) disappeared after a restart #609
Attachments do not fold when CP is interrupted #618
reduced speed when a conveyor belt is attached #673
Drescher drives with stairs to working position #679
when collecting bales with CP and driving down with AD, there were performance losses (CP-AD-ping-pong) #750

Version 2.0.0.7
bug fixes and improvements:
no collision check for active conveyor belts
user settings were not saved

2.0.0.6

Bugfixes and improvements::

Hhelper does not delete itself #441
ateering axles (e.g. on loader wagons) are not locked when reversing #435
AutoLoad caused several problems #437, #451, #453 & #539
as of FS22_aPalletAutoLoader 1.7.1.1 “unloading behind” is supported
waiting time also when loading pallets via AutoLoad at loading point #431
error TensionBelts.lua #477
unloader gets stuck during harvester unloading
unloader follows harvester without unloading #391
“Fold implements” folds harvester even if it is not empty #506
fill level detection on seed drills with fertilizer function when seed or fertilizer is empty
fill type detection reworked (display and selection depending on fill types of vehicles, trailers, etc.) #233
when re-/loading a supported fill type it happened that a wrong fill animation was started
loader wagon can not be filled at purchase silo #429
instead of herbicide, fertilizer was loaded at multi-crop purchase stations and vice versa #490
notifications always show the vehicle name, also in the message history
unloading in drive-through silo optimized
error Specialization.lua:1566 #442
debug marker 4_ shows “dead” ends even if there are target points (blue line) #259
automatic refueling only where manual refueling is possible (no AIO silos) #485
When refueling, all supported fuels should be filled up, f.e. DEF
characters “,;” in folder names are converted to “_” #516
new trailer variants “semitrailerCar” can not drive backwards #510
added translations for color selection, list in FS22 blue
vehicle flashes when reversing (warning lights, can be set in options) #236

Not fixed or currently not solvable:

[Dedi-Server] problems with vanilla ball cart #538

New:

menu controllable with controller and keyboard #292
debug marker 9_ shows possible errors, but may actually be none
CP can hand over the stone collector to AD (pickup&delivery) #421
separation of map and user settings (different files in the savegame folder) #524
improvement collision boxes (new vehicle measurement) #536

In FS22, vehicles are mostly defined larger (in XML) than they actually are.
With AD, this leads to vehicles on roads with a small (lateral) distance being recognized as a collision even though there would still be sufficient space between them.
To avoid this, the collision to the front, rear, left and right is determined for all parts belonging to the vehicle.
For this purpose, all attachments of the complete combination are measured when entering a vehicle, starting AD or after being folded by AD (mixtures of unmeasured and measured vehicles are normal and not a fault).
Only vehicles, trailers and attachments that do not have parts with rotation around the vertical axis are measured.
For example, trailers with turntable have the movable bogie with rotation around the vertical axis and this can also stand “twisted”.
If a measurement were to be made now, the external collision would be the turned bogie with drawbar, which is much “wider” compared to the trailer just being towed.
Here may now come the objection “But you can also measure when the trailer is at some point straight”, save, load etc.. -> more complicated always goes…!
Currently, 20 cm of “safety clearance” is still added around the outside.

CP uses AD for refueling, repair and parking #351, #433, #494 & #519

AD drives refueling and repair if requested by CP, but settings of CP have priority.
Attention: harvesters are also sent for repair and refueling incl. the current attachments!
In the “Pickup / Delivery” mode with CP field work, the vehicle combination is unloaded at the end of work before parking, if “Park at end” is activated in AD.
AD is only activated in sensible modes, if wrong mode is selected -> notification.
Example: Driving is not useful for e.g. seed drills, but can be used for “ready message”.

2.0.0.5

Bugfixes and improvements:

Route network debugging extended by “4_” for double-sided routes #259

1_ = End of a one-way route without connection
2_ = Angle for driving backwards is greater than 90°
3_ = Start of a one-way route without connection
4_ = Start or end of a two-way line without connection (new)

REC function makes the game “freeze” #337
Route recording with e.g. a wheel loader led to a LUA error #301 & #377
Avoid moving waypoints in map view from helper menu #303
Fruit bypass improved by detection of new grass in FS22 #184
Consideration of mass instead of m³ for fill level detection of unloader (can be activated in LS22 options)
Improved cooperation of unloader with potato harvester #311
Pathfinding to thresher starts too early (tube not yet fully extended) #419
Unloader does not drive backward after unloading #315
Various bugfixes and improvements to helper system when CP passed to AD #322
Optimization regarding transfer to CoursePlay for start at the first or continuation at the last CoursePlay waypoint
Unloader does not wait for turning maneuver from CoursePlay #326
Improvement for CoursePlay chopper regarding chasing
AD does not pass to CoursePlay in MP when you are in the vehicle yourself #368
Disable CoursePlay button in AD modes “Drive” and “Unload” #385
“Click to switch” (vom CP-Team) was fixed #355
Improvement of folding vehicles and attachments, folding is now activated by default, deactivate experimental switch in case of problems!
Transported equipment, which is not coupled, is also repaired if it belongs to the yard of the transport vehicle (e.g. cutting units on a wagon)
In-game ball collectors can be unloaded when passing through a “bale” trigger (Pickup&Deliver)
In case of automatic selection for the unloading side or unloading side=back, it is tried not to use the grain pusher
IVT gearbox has no power on the hill #371
The wage level for the helper is taken from the game, other settings e.g. from mods are thus calculated correctly #398
Route Manager partially stopped working (Procedure: Start game, save + quit and then move everything from “autoDrive” to modSettings\FS22_AutoDrive)
Collision detection improved when reversing #274
Reversing with cutterbar wagon does not work #340
Drive-through silo problem with unloading too slow at the beginning #194
Problem with backward unloading when setting small silo distances (10m) fixed #347
Shopauswahl für das Kaufen und Verkaufen lässt sich in “Abladen” nicht de- und aktivieren (blaue Hängersymbole), wird bei Modus-Wechsel immer deaktiviert #297
Automatic store selection for buying and selling cannot be de- and activated in “Unload” (blue trailer icons), will be always deactivated when changing mode #297
Working light is switched on during loading and unloading as well as driving in silos if activated -> default on (Non-functional settings) #392
Improved calculation of the curve radius
Mod conflict “grease” fixed, is not supported #418
Corrected calculation in getTractorTrainLength
Drivers are controlled by FillUnit, no longer by vehicle (better recognition of e.g. swap bodies/add-ons)
Fixed several LUA bugs

not fixed:

For self-driven tankers diesel is not shown as loadable good, check still open #233
“Vehicle drives to refuel” but then stops at AiO silo #188

New:

AD can load and unload pallets, bags and bales via AutoLoad-Mod from Achimobil, please use latest version of it!

2.0.0.4

Improvement in the unloader routine regarding potato harvesting #141, 252 & 258
Unloader drives too close to the chopper #213
Improvement in the detection of sugar cane harvesters
Unloaders does not drive under the pipe when unloading while driving #227, 249 & 295
Fixed bugs regarding refueling #203, 262 & 291
LUA error regarding the red line #279
Server crash if several non connected route networks exist #237
Unloader can not find a way down from the field #256
Wrong destination shown in the error message #276
Warning message regarding messageBackground.dds #210
Key combinations regarding edit routes do not work #232
Arrow key combinations cause errors between AD and CP #278
Possible fix when using the mod “FS22_PlayerPositionSaver #273
removed incorrect and no longer needed translation #281
all notificatiosn are now only displayed at the top #286
the AD-HUD can be hidden in the helper menu by clicking the X
Improvement in the locking of trailer axes regardid reverse driving

2.0.0.3 Bugfixes:
Course generator: Problem with disconnected curves #63
Course generator: Problems with one-way streets #65
Helper HUD: wrong display of filltypes when switching vehicles #80
Waypoints are created too far behind the vehicle when driving backward #90
single digit target names caused errors #106
LUA error when transporting big bags #114
Unloader do not take care about the trailer when driving backwards #129
Harvester was not recognized by the AD unloader if a non-admin controlled it #134
Display AD target marker on minimap #135
Vehicles calculate the route from the current waypoint instead of searching for a new one from the destination #143
AD lines are no longer displayed by right-clicking the edit button #167
Position of AD-HUD was not saved or not loaded at restart #167
changing target points by key combination is not alphanumeric #168
Loading areas on vehicles are not recognized as unloading points of harvesters #180
change of load by key combination is not alphanumeric #191
When a vehicle was sent to be repaired, it wanted to drive again afterwards to be repaired
Debug map markers were not synced, which was an error source for new created targets

New:
AD has received a new logo (thanks to FinalsFarming)
the HUD and the buttons got a new design (thanks to Daensky)

Other:
Icons in notifications are centered and displayed larger, unused ones have been removed
Cleaned up code and removed unused functions and classes
Crop edge detection improved for harvester unloader (pursuit is stopped beforehand to leave more space for the turning maneuvers of the vehicles)
AD sends an event when it has parked a vehicle (interface for other mods)
Forage harvester unloader now has precalculated turning maneuvers to work with less space (currently only 180° turns implemented!)

Experimental:
AD starts driving even before automatic folding of attachments is completed #96
Attachment folding feature improved #131
Path calculation based on calculated travel time instead of distance (still under observation, since slightly higher performance requirement)

Release 2.0.0.2 Latest

Bugfixes:

LUA error in synchro (Dedi server) #61
LUA error in helper HUD when not sitting in a vehicle #66
LUA error concerning Y-coordinate #68
Automatic route generation creates routes beyond the map border #64
Water is not loaded #62
Unloader sinks in lake #71
Middle mouse button grabs waypoints #73
Auger wagons with silage tank do not continue after unloading #74

New functions:

Debug info for starting points of a route #36
Key assignment for sending vehicles for repair #78

Other:

Improvement in automatic curve creation (last segment) #23
Improvement concerning engine shutdown (e.g. when overloading) #70
Improvement in filling up a seed machine (fertilizer & seed) #72
AD target points are displayed in the helper HUD above the LS22 targets #77

Experimental:

Improvement regarding folding attachments #75
U-Turn of unloader reduced to min.

Credits:

Stephan-S
TyKonKet

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